Introduction
What is Flash?
Flash is uniquely community driven animation
software with its application in web designing and multimedia. It has a
more productive interface, a revised animation timeline, and new Action
Scripting language.
Flash
Work Environment
The flash work
environment mainly consists of Toolbox, menu bar, stage, timeline, panels,
symbols and library.
Menu
The Menu contains controls for common functions such as opening and saving files, as well as specific functions, such as copying and pasting, calling up specific windows or panels, and controlling the Flash environment.
The Menu contains controls for common functions such as opening and saving files, as well as specific functions, such as copying and pasting, calling up specific windows or panels, and controlling the Flash environment.
Stage-
A place where the objects are created, animations are made, imported images are
inserted along with buttons and graphics and movie clips.
Timeline- A place
where different layers are created and animations are coordinated through
frames.
Toolbox-
The
Toolbox contains drawing, painting and selection tools used along with the
options in the bottom.
The drawing and painting tools are used for
creating and modifying shapes of the objects drawn in movies.
Panels
Panels contain controls for the most commonly used functions in Flash. Panels make the properties for modifying content you develop quickly available, so that you can make changes rapidly. By default, there are four Panel sets, each containing a collection of multiple Panels in each set.
Panels contain controls for the most commonly used functions in Flash. Panels make the properties for modifying content you develop quickly available, so that you can make changes rapidly. By default, there are four Panel sets, each containing a collection of multiple Panels in each set.
Symbols
Symbols
are created for the purpose of using them again and again on the stage or flash
files. Instance is a copy of symbol. The behaviors used are graphic, movie clip
and button.
Library
Symbols
are placed in library. Symbols created in other flash files can be retrieved by
using Open as Shared Library.
Using Toolbox
Arrow- for selection and changing the stroke of
the object.
Ø Smooth-
Click the selection to smoothen the edges.
Ø Straighten-
Click the selection to straighten the edges.
Ø Rotate-
Click the tool option and drag the object to rotate.
Ø Scale-
Click the tool option and drag the object to scale.
Lasso- for selecting a particular
part of the drawn object.
Pen - Used for
drawing precise paths as straight lines and curved figures. Click pen tool on
the stage and draw a path.
Drag the mouse as you draw path to create
curves.
After creating a path and closing the same
at it’s initial point will build a object with the current fill and stroke
colors.
To adjust points created by Pen tool, use Sub
select tool. To add or delete anchor points, use pen tool on the path
again.
Text- To type text on the Stage in two different ways:
Ø Click
where you want the text to start, the text block will widen as one keeps
typing.
Ø Position
the pointer where you want the text to start and drag to the desired width.
Dragging the resize handles can
change the dimensions of the text block. The text can be edited by selecting
the text and editing it by choosing Text-Character.
Line-To draw images by
using lines
Ø Line
color- Change the color of the stroke.
Ø Line
width- Change the width of the stroke.
Ø Line
Style- Change the style of the stroke like dotted, dashed.
Oval - To create
round, elliptical or oval objects
Ø Line
color- Change the color of the stroke.
Ø Line
width- Change the width of the stroke.
Ø Line
Style- Change the style of the stroke like dotted, dashed.
Ø Fill
Color- Fills the specified color in the object.
Rectangle- To create
rectangular or square objects
Ø Line
color- Change the color of the stroke.
Ø Line
width- Change the width of the stroke.
Ø Line
Style- Change the style of the stroke like dotted, dashed.
Ø Fill
Color- Fills the specified color in the object.
Ø Round
Rectangle Radius- Allows the rectangle or square to be drawn with smooth edges.
Pencil - Use the tool by making changes through the options
offered at the end of the tool palette.
Ø Drawing
mode- Choose a mode to make drawings
o
Straighten- To draw geometric shapes
o
Smooth- To smoothen curved lines
o
Ink- To make freehand drawings.
Ø Stroke
color- Change the color of the pencil stroke.
Ø Line
width- Change the width of the pencil stroke.
Ø Line
Style-change the style of the pencil stroke like dotted, dashed.
Brush
Ø Painting
mode
o
Paint Normal- Paints the lines and
inside as it is.
o
Paint Behind- Paints without making
changes on the original object.
o
Paint Fills- Paints the object as
well as the stage making the lines prominent.
o
Paint Selection- Paints the selected
area on the stage.
o
Paint Inside- Paints the fill present
in the object.
Ø Fill
Color- Change the color of the object.
Ø Brush
Size- Change the size of the brush.
Ø Brush
Shape- Change the shape of the brush.
Ink Bottle
Ø Line
color- Change the color of the stroke.
Ø Line
Thickness- Change the width of the stroke.
Ø Line
Style- Change the style of the stroke like dotted, dashed.
Paint Bucket
Ø Fill
Color
Ø Gap
Size-Close Large Gaps is used to fill the object, even if it is not fully
enclosed.
Eyedropper –
Used
for selecting a color of the object and placing the same color on the other
object with the help of paint bucket.
Eraser
Ø Erase mode-
o
Erase Normal- Erases the lines and
inside fill of the object.
o
Erase Lines- Erases lines without
erasing the original object.
o
Erase Fills- Erases the inside fill
of the object without erasing the lines.
o
Erase Selected Inside- Erases the
selected area on the stage.
o
Erase Inside- Erases the fill present
in the object.
Ø Faucet-
Erases the object on one click.
Ø Erase
Shape- Change the shape of the eraser
Using Panels
Panels
contain set of properties which are used for modifying the objects.
Choose Window-Panels.
Fill
Click the activated dropdown to change the
fill to linear or radial gradients.
Stroke
Click the activated dropdown to change the
stoke shape, size and color.
Transform
Use
this panel to scale, rotate and skew after selecting the object.
Mixer
Use
this panel to make the object transparent (alpha) or change the colors defined
in red, green and blue sliders.
Instance
This
panel can be used only after creating a symbol. ‘Name’ is used for reference in
Action Script.
Effects
This panel is used
only after creating a symbol. Dropdown shows a number of effects that can be
used for modifying the object or animation.
Frame
This panel is used for creating shape or
motion tweened animations.
Sound
This
panel is used for placing sounds in the animation.
Symbols and Instances
To create symbols choose Insert-New Symbol. If the object is already created and it has to be used as a symbol, then choose Insert-Convert to Symbol.
Graphic
Once the created object or bitmap image is placed on the stage, the same can be animated by converting it to symbol with graphic as its behavior. That object or image can be modified using the instance or effects panels.
Button
Buttons are created to work in four different states namely Up, Down, Over, Hit. Each state can be identified by using different drawing tools or graphics in each of them. For editing symbol, right click the symbol and choose Edit. Action script is used in buttons to control animations.
Movie Clip
Movie clips are created to integrate one or more animations. On the stage, animation can be done by combining more than one movie clip.
For creating an instance of a symbol, create
a new layer by choosing Insert-Layer and drag the symbol from Window-Library on
to the stage. Instance can be edited by choosing Modify-Instance-Color Effects
and transformed by using Modify-Transform. Instances like text etc. can be
edited by choosing Modify-Break Apart.
Using Layers
A layer can be hid and locked. Dblclick the layer to rename the same. Right click to delete the layer or change it’s properties.
Guide layer is created to control the movement of objects in a motion tweened animation. Choose Insert-Motion Guide.
Modifying a movie
Movie can be
modified by selecting Modify-Movie.
The default frame rate is 12 frames per
second (fps), which controls the speed of the animation. For webs, 8-12
fps is required. The default dimensions are 550 X 400 pixels, minimum being 18
X 18 pixels and maximum being 1280 X 1024 pixels. Background color can be
changed by selecting the required color from the Background swatch.
Using Keyframes
A keyframe is a frame where you
define changes in the animation. Key frames are inserted in the frames present
in he timeline docked upon the stage. For creating animations, it is necessary
to insert keyframe whether consecutively in each frame or after some gap.
Create
keyframes by pressing F6 in a frame or right click the frame and select Insert
keyframe.A single keyframe is represented by a black dot in it.
Keyframe with action script inserted in it.
Motion–tweened animation
Shape-tweened animation
When you create frame-by-frame animation, every frame is a keyframe. In tweened animation, keyframes are inserted at specific points in the animation.
Creating Animations
Tweening
Tweening means action taking place between the frames, in other words, the movement between the frames.
Flash allows creation of animations in two different manners:
Motion-tweening
Motion tweening
is the primary method of animation in Flash. The process of motion
tweening involves creating at least two key frames on a Layer, such as a key
frame at Frame 1 and a key frame at Frame 30, and having Flash calculate
and create the frames in-between automatically.
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In motion-tweened animation, the object can
be rotated in clockwise and counterclockwise direction. Choose
Modify-Frame-Tweening
Shape-Tweening
Shape Tweening creates
a morphing effect, where one shape transforms into another. Before
shape-tweening, the objects have to be broken apart. The objects created with
oval or other tools are by default broken apart but text and bitmap images have
to be broken apart for shape tweening. For break apart, choose Modify-Break
Apart or press Ctrl+B.
Frame-by-Frame animation
It implies modifying the object in each frame by inserting key frames in each frame.
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Motion Guide animation
This type of animation is achieved when a tween has to follow a definite path. For that purpose, choose Modify-Motion guide or insert a guide layer and create a path with pencil or any other drawing tool.
Create tween in ordinary layer.
Masked Animation
Using
Layer mask, masked animation can be created.
Onion Skinning
Onionskin paper is very thin and transparent
paper through which you can see paper beneath. Animators would use onion
skinning to view the previous frame and use it as a reference to create the new
frame i.e. seeing the contents of previous frames and even frames that fall
after the currently selected frame.
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Adding sounds
For using sounds, music files (WAV)
are imported. Insert new layer and rename it as sound. Select 1st
frame and choose Modify-Frame-Sound. Select the audio file required. Choose the
Effect and Sync as event. Enter the number of times the music file has to be
played for the animation.
For adding sound to button, choose the Down state of the button and place the sound.
Using Action Script
Interactivity is a core feature of
Flash. Interactivity is created and sequenced with ActionScript, Flash’s
programming language. Interactive structures in Flash are a combination of
Object Actions (ActionScript triggered by Button Instances) and
Frame Actions (ActionScript embedded in key frames and triggered when
the scrub passes over the Frame). On using ActionScript, the animation
must be previewed by pressing Ctrl+Enter.
Using
FSCommand
To change the behavior of the flash screen,
FSCommand is used. For that purpose, select a frame, right click and choose
Actions. Choose FSCommand through Basic Actions. For using this command, it is
necessary to check the box against (.exe) in File-Publish Settings
Using
On MouseEvent
Create
an animation in one layer and insert a button in another layer. Right click the
button, choose On MouseEvent in Basic Actions and select Press. In Actions,
Choose ‘goto’ and select the necessary options.
Using
getURL
Create
a button and click its Actions. In Basic Actions, select On MouseEvent .In
Actions, select getURL and give the URL address and window option.
Bitmaps
in Flash
Bitmaps
can be used in Flash such as photographs, or textures with subtle shifts in
color and patterns. Bitmaps can significantly increase the size of your
Flash movies as well effect the speed of animation.
Bitmap
images are imported in grouped state, so they have to be ungrouped if any
modifications are needed. On converting it to symbol, instance properties can
be changed. A part of the image file can also be changed by using Magic Wand
tool and setting its properties(present in Lasso tool option).
Using Bitmaps as Fills
To
use a bitmap as a fill (for use with the Paint Bucket or Brush, break the
bitmap apart and click on it with the Eye Dropper Tool. As you use the
Brush Tool or fill shapes with the Paint Bucket, the fill color is the
bitmap. The bitmap fill will tile.
Preview Animations
To preview the Flash file in a web browser, choose File-Publish Preview-HTML.
Saving and publishing Flash files
Flash files are saved in .fla file
format. For publishing the flash file, it is necessary to save them in .swf and
html file format. Choose File-Publish Settings. Check the boxes against .swf,
.html. Once the file is saved in .swf file format, changes cannot be made. For
making changes .fla files are used. Also, fla files are created to control
Flash environment, it cannot be saved for web.
Flash files are also saved in .exe
(Projector) file format. It is mainly useful for those client computers which
do not have Flash plug-in. Using FSCommand through action script, the Projector
can be controlled with respect to full screen or menu bar.
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